![]() Removed the following blueprints from possible Ship of the Damned schooner loot:.Added the following blueprints to possible sunken treasure chest loot:.Removed the following blueprints from possible sunken treasure chest loot:.Added the following blueprints to possible flotsam loot:.Removed the following blueprints from possible flotsam loot:.Added the following blueprints to possible treasure chest loot:.Removed the following blueprints from possible treasure chest loot:.All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint.Kraken, Snowman, and monstrous whale encounters now have a chance to drop items.Fixed certain edge cases where cannon carts could be fired while in water.Reduced max handling sail acceleration stat cap to 125%.Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds.Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked).Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos.Increased the attack range of certain mount creatures by 10%.> Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the damage of certain mount creatures toward players by 30%.Increased the spawn rate of high tier Ship of the Damned galleons.Experience points from defeating the Kraken and Snowman have been significantly increased:.The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen.Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship.Fixed a bug where holding a treasure map on Blackwood would crash the game.Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid.Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports.> Forced a skill respec for all players past level 120. Reduced max player character level cap from 150 to 120.Extra damage dealt by AoD treasure guardians reverted (but they kept some of the resistance that was added in the last patch) Fix for puckles being unable to reload puckle ammo from pre-existing ammo containers Because the effects are separate I am able to rebalance the mod without affecting the items themselves, allowing for compatibility.įuture plans include allowing Companions to "use" Chems, Add more Chems like Steady and HH items, and maybe sacrifice another small child so Jazz will bless me with another new function.įeel free to share any feedback or ideas.- Fixed a crash preventing players from launching Blackwood None of the NPCs will truly use the items themselves, as a couple of aid items play effects (like Turbo) or use hidden perks (like Psycho and Slasher). Special thanks to Roy for helping me make my script less stupid, for Hitman for making custom animations for me, and for Jazz for being a wizard and making two requested functions for us.įor anyone who curious how the mod works, I basically have a quest script that runs every 5 seconds that checks on any NPCs near the player plus two event handlers scripts that fire during the "OnHit" and "OnStartCombat", depending on several factors they will get a buff that simulates how the Chems work for the player (They will play a sound, an animation, and may even play a line.). ![]() Works with TTW, and should work with NC and Frontier. The mod will deactivate it's self if any of the player controls are taken away or if the NPC has their combat disabled. The Aid Items they can use are as follows.ĭoctor's Bags - i f limbs are damaged enoughĬompanions, Creatures, and any NPC that are knocked out will not use Chems or aid items. The Chems they use are based on if they are carrying them or if they will drop them on death. NPCs will now "use" Chems and Stimpaks if their health falls low enough, and will even repair their limbs or cure poison. It always bothered me how the Player was the only one downing Chems and Stimpaks, tanking bullets left and right. Removed Debug prints from the console, no more spam.
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